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Quick Look: Saisuke Puts Your Google Calendar On Your iPhone

Posted by: dgoldring on Nov 27 2008 - 284 views

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Not long ago, I pretty much jumped into Cloud computing and never looked back.  While I still like Outlook 2007, I found it was starting to run slower on my Vista machine; and I could only access my calendar from one location.  Since the majority of my day is spent using computers other than my home laptop, this was beginning to become an unworkable situation. So, I switched my calendar to Google Calendar.  I am a huge fan of the Google applications, and this was a fantastic way to track my schedule from anywhere.   Now, it does not matter if I am at home, travelling with my Wind, at work, or even at a friend’s house – I can check it, and add new items from anywhere.

Of course, the inevitable problem soon arose.  How do I close the loop and sync my Google calendar with my mobile device?  I quickly found several solutions for Windows Mobile, but when I got my iPod Touch, I found all of the same problems recurring.  And none of the solutions I had found for Windows Mobile were available.  Until, that is, I discovered Saisuke. 

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Posted on : Nov 27 2008
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Posted under Reviews, iPhone/iPod |

Quick Look: King’s Corners

Posted by: dgoldring on Nov 19 2008 - 101 views

IMG_0055The simpler the rules, the greater the challenge.  Hey, it may not be Newtonian, but I think we can call this the First Law of Gaming.  The most difficult games to win are always the ones with simple rules which make you say regrettable things like, “this will only take a minute.”  The easy games, on the other hand, tend to be the ones with complex rules and complicated graphics and animation.  So, I suppose it should be taken as a compliment when I say that I have never met a game with simpler rules than King’s Corner.  And, true to what we will now call The First Law of Gaming, it is an incredibly challenging game to win.  Like Brandon said, this is a quick game.  It can take less than a minute to finish a game, yet you will soon find yourself playing for hours and hours…and mostly losing the game.  Simple? Yes.  Easy?   Not so much.

 

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Posted on : Nov 19 2008
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Posted under Reviews, iPhone/iPod |

An Accelerometer Trifecta From Pangea

Posted by: dgoldring on Nov 02 2008 - 52 views

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A while back, I had the opportunity to review Astraware’s first title for the iPhone/iPod Touch, GTS World Racing.  At the time, I was extremely impressed by the use of the accelerometer, rather than the touch screen to control most of the action.  Really, anytime I can control the action without touching the screen, that is going to make me happy.  There is nothing worse than pulling your phone out of your pocket and finding a smudged and fingerprinted mess on the screen from that game you were playing last night.  So, I loved being able to play games that require only minimal use of the touch screen, if any at all.  Apparently, Pangea took note of this development as well.  They have now released three games: Cro-Mag Rally, Nanosaur 2, and Bugdom 2, which rely almost exclusively on the accelerometer rather than the touch screen to control the action (a fourth game, Billy Frontier, also uses this control scheme, but has been previously reviewed.)  The great thing here is that although the three games all share the same method of control, they are also vastly different games, which see you driving and racing, flying through a prehistoric jungle, and running through the garden.  Hit the jump for a closer look at all three games.

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Posted on : Nov 02 2008
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Posted under Reviews, iPhone/iPod |

Quick Look: Shufflepuck for iPhone and iPod Touch

Posted by: dgoldring on Oct 24 2008 - 60 views

I just wanted to take a quick minute to tell you all about a game on my iPod Touch that has been taking way too much of my time: Shufflepuck.  A lot of you are probably familiar with this game, which is a tabletop version of shuffleboard.  Over the years, I have seen variations of this game in numerous bars, restaurants, and old fashioned (as in non-video) game rooms (which are becoming few and far between.)   And I have to say that I was impressed by how true to the original game the iPod version came.

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Posted on : Oct 24 2008
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Posted under Reviews, iPhone/iPod |

Astraware Brings Sudoku To The iPhone

Posted by: dgoldring on Oct 17 2008 - 9 views

 

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I have been a fan of Sudoku ever since it began appearing locally in the Washington Post several years ago.  And in that time, I have tested, played, and reviewed virtually every Sudoku game available for Windows Mobile.  Through all of this testing, one of the best variations available has been the first Sudoku game I ever reviewed: Astraware Sudoku.

Now, Astraware is bringing all of the fantastic Sudoku gameplay to the iPhone, including the puzzle generator and Sudoku of the Day emails.  This is Astraware’s third foray into the iPhone market, as Sudoku joins GTS World Racing and Golden Skull.

Check out more information at the Astraware site, and then head on over to the iTunes App Store to download your copy today. 

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Posted on : Oct 17 2008
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Posted under News, Software Releases |

Review: Texas Hold’em for iPhone

Posted by: dgoldring on Oct 03 2008 - 93 views

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I have always loved playing poker.  I still remember when I was young, and my friend’s Dad taught me how to play seven card draw.  I won’t say I was hooked (because that might imply something far more sinister) but I had a blast playing.  Since then, I have been a member of both regular and (more often) semi-regular poker tables.  And I am always hunting for the latest and greatest electronic poker games on whatever device I am currently using.

I love playing these games electronically for two reasons.  First, have you ever tried to explain to your wife that you just lost $10,000 playing poker?  Yeah, much easier when it is imaginary money.  And second, it is much easier to win every once in a while.

So, with that in mind I decided to try out Texas Hold’em for the iPhone, one of the few games which was actually developed by Apple itself.

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