QuickLook: Magnificent Gizmos and Gadgets for iPhone

Hey everybody – I’ve been wanting to get this review out for quite a while now, and it seems like there just isn’t going to be time to really do the game justice in my review schedule for a long time, so rather than do some big drawn out affair I figured I’d give you some links, so thoughts and just go it from there. The best part is there’s a free “lite” version of Magnificent Gizmos & Gadgets out now in the app store(iTunes) which should give you a really good idea if the game is going to be one you can get into.
First things first – MG&G is not a game for me. It’s a great game to be sure, but I’ve come to find that this sort of brain puzzle sort of thing just doesn’t work for me, and it’s not for lack of challenge or the ability for my mind to comprehend a challenge… I’ve just come to find that I don’t tend to solve problems the same way that a lot of people do, and I’m a bit too far out of the box for the games to deal with. The other thing I’ve come to find is that a concept I have in my mind which in perfectly normal circumstances would work, tend not to work due to some limitation with the physics of the game. For example, there’s a level in the game where you have to go over some hill and down the other side. Seemingly a simple task took me forever because the tools in the game are too based in the game physics that they don’t respond how a normal item would in the same situation. In this example things kept folding over and landing on each other and then staying there. Well, little rotating wheels sitting one on top of another aren’t going to stay that way for long. You and I know this, but the game (while seemingly aware of the concept) didn’t have these wheels go shooting off in separate directions.

That’s about all the complaining I’m going to do about MG&G. In all its an excellent game despite what I think to be some wonky physics at times. The concepts are easy to grasp at the beginning and if you don’t think of a brilliant solution to a problem almost immediately there’s truly ‘magnificent’ tutorials on basically every level. You’re not obligated to use them, but for advanced concepts like the catapult I definitely recommend watching them the first time through the level.

In all you’ll find 44 levels, each one presenting a new concept or a new challenge… everything from getting your Goalon to follow a simple flat path, to catapulting it and swinging it from one place to another. MG&G really does present some incredibly tough (and at times incredibly frustrating) challenges. Overall if you find you’re one of those people who loves for their games to make them think, and love a good challenge – Magnificent Gizmos and Gadgets is definitely a solid choice. You’re going to get a lot of playing time from the game, and while the replayability of the game isn’t overly high, You’ll find yourself going back and trying to figure out a more elegant solution to a prior level or just trying to beat your prior time.
So, again while I’m not a huge fan of the game for my own personal reasons, I’m definitely putting it on a recommended list for you folks who love a challenge. I think if you go and give MG&G Lite a try, you’ll find it won’t be long before you pick up the full version(iTunes).
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