Quick Look: Catchy Cadence, FREE Rhythm Game
It’s not often that a well-known developer works for months and comes up with a polished, innovative product — and then decides to give it away. This must be Christmas in July, because that’s what PDAmill has just done with their latest release, Catchy Cadence.
They call it a music-rhythm-action game, and sure it’s a made-up genre but it gets the point across. Catchy Cadence is a pack of 12 mini-games featuring everything from escaping from sharks to making sandwiches. Gameplay is a little different for each one, but they all revolve around tapping the screen in time to the music.
Read on for a quick look!
Most Pocket PC games are notorious for their lousy soundtracks. If you’ve played any of PDAmill’s games before, you know that their music is definitely a cut above. The outstanding audio comes courtesy of PDAmill’s resident composer, Jason Surguine aka Jaybot, and he’s created a dozen new songs with games to go around them.
All screenshots courtesy of PDAmill
Catchy Cadence gets an A+ for simplicity of controls. Just tap the screen. It doesn’t matter where, as long as it’s in time. But don’t let the simple controls fool you into thinking the game is easy. I’m a dancer with years of piano training under my belt; I have good rhythm. I still notice a good-size learning curve with each mini-game until I figure out exactly where in the rhythm I’m supposed to be tapping. The fraction of a second it takes to lower the stylus to the screen is enough to throw you off, and Catchy Cadence is not forgiving.


I was impressed at how Catchy Cadence uses one simple control to create so many levels without becoming repetitive. Gameplay is deceptively difficult, but it’s fair and a lot of fun. At the end of each song, the game gives you a score out of 100. Too low, and you’re treated to an ego-crushing “You failed!” Manage a high enough score, and you earn a bronze or silver record, which will unlock the next level and various extras. To get a gold record you have to be 100% note-perfect, which should keep you tapping for a long time.

The cartoon-style graphics are charming and quirky, and they fit the game perfectly. In addition to the well-crafted visuals, the game design includes an “Extras” section with a Jukebox where you can listen to unlocked songs and an Inbox with messages on your progress. For a free release, Catchy Cadence is unbelievably polished.
One of my favorite things about PDAmill games is their humor, and Catchy Cadence has more than its share of subtle jokes, from the robot in the first level named Rook IE to the army guys performing “Face, Battle, Patrol.” PDAmill’s tongue may be planted firmly in its cheek, but the catchy tunes, innovative and addictive gameplay, and overall polish are no laughing matter. Try this one at your own risk — I dare you not to get at least one tune stuck in your head.








Vital Stats:
Catchy Cadence is FREE for Windows Mobile touchscreen devices (with some caveats that probably account for why this game is free — it ran fine on my Dell Axim x51v) and PC. Check out the excellent product page for demo videos, screenshots of every level, and lots more info.


6 Comments
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Aug 1, 2008
Hehe I can’t even get past level 2 (tried it about 8 times I think). Maybe the HTC TyTn II is not high-end enough for this game, or I’m just not good enough with rythm. My best score so far is 64, I wonder what score triggers the next level. Can’t seem to find info about that in the game.
dgoldring
Aug 1, 2008
Great overview, Lauren. This looks like a fantastic game. Hope it will run on my Mogul.
Doug
spmwinkel
Aug 1, 2008
Of course the next time I try level 2 I get a bronze medal.
@ Doug – Probably it will run but I can imagine that with lower end devices getting the rythm right may become more difficult. Please let us know how it runs, I’d love to know how much people should be warned with PDAMill’s warning about the decreasing power of HTC devices.
weiganla
Aug 1, 2008
You want to know the real reason I didn’t make this a full review? I got stuck on Level 3!
@ SPM – I think the cutoffs may be 70 for a bronze medal and 80 for a silver (but I bet it was deliberate on PDAmill’s part not to tell you!). Once I switched from stylus to finger I had a much easier time getting the rhythm just right, and I realized what I thought was off-sync-iness on the Ax was actually off-sync-iness on me. Do you feel like you’re having to compensate for device lag on the TyTN II?
@ Doug – I second SPM’s request. The Mogul is one of the most underpowered devices out there! Please tell us how bad it is. It kills me to think of how much PDAmill poured into this game only to find out (probably very late) that a lot of devices couldn’t handle it.
dgoldring
Aug 1, 2008
Well, I plan to give it a try this weekend. I was a bit sad when I read the disclaimer, which literally says if you have an HTC device then don’t bother.
Doug
spmwinkel
Aug 1, 2008
Hmm I don’t really know if I have to overcompensate for a small lag in my device or if I’m just not finding the rythm just right. I do know that I have to time it EXACTLY right, but I just can’t tell if that’s due to slowness of my device or if the game was designed to be very precise.
For now I downloaded a free Uno game and purchased Moonfighter from Astraware so if I get stuck with Catchy Cadence I’ve got some other games to play.
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