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	<title>Comments on: Review: Can You Survive The Revival?</title>
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	<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/</link>
	<description>A Practical Look At Mobile Life</description>
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		<title>By: Menneisyys</title>
		<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/comment-page-1/#comment-35578</link>
		<dc:creator>Menneisyys</dc:creator>
		<pubDate>Fri, 01 Feb 2008 09:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/#comment-35578</guid>
		<description>Great review, as usual. I&#039;ll link to it from my latest news collection.</description>
		<content:encoded><![CDATA[<p>Great review, as usual. I&#8217;ll link to it from my latest news collection.</p>
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		<title>By: spmwinkel</title>
		<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/comment-page-1/#comment-35544</link>
		<dc:creator>spmwinkel</dc:creator>
		<pubDate>Wed, 30 Jan 2008 08:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/#comment-35544</guid>
		<description>Hmm not too positive, even though Werned appeared to be really looking forward to this release. With all really positive comments I would have certainly tried the game, but the current situation is interesting as well. 25 dollars is quite pricey for a game, so random damage in fights and not-well-developed-resources aren&#039;t really acceptible. For $25, a game needs to be out of the &quot;a lot for room improvement&quot; stage.

But hey, the trial is free, so I do plan to give it a go myself as well. And I hope we can see an article from Werner about this as well. 

BTW - just before I was going to post this, I found a review from Ben Stanley here: http://www.pocketpcmag.com/blogs/index.php?blog=27&amp;p=2410&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1
His review takes a rather different approach and will be a good read for possible players of this game. He seems to be a bit more excited about the game, but also notes quite some things that can be improved. Doug and Ben have different comments on the game, so read both articles. ;)

Also read this documentation for the game for detailed information about the elements of the game: http://www.herocraft.com/en/revival/manual/</description>
		<content:encoded><![CDATA[<p>Hmm not too positive, even though Werned appeared to be really looking forward to this release. With all really positive comments I would have certainly tried the game, but the current situation is interesting as well. 25 dollars is quite pricey for a game, so random damage in fights and not-well-developed-resources aren&#8217;t really acceptible. For $25, a game needs to be out of the &#8220;a lot for room improvement&#8221; stage.</p>
<p>But hey, the trial is free, so I do plan to give it a go myself as well. And I hope we can see an article from Werner about this as well. </p>
<p>BTW &#8211; just before I was going to post this, I found a review from Ben Stanley here: <a href="http://www.pocketpcmag.com/blogs/index.php?blog=27&amp;p=2410&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1" rel="nofollow">http://www.pocketpcmag.com/blogs/index.php?blog=27&amp;p=2410&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1</a><br />
His review takes a rather different approach and will be a good read for possible players of this game. He seems to be a bit more excited about the game, but also notes quite some things that can be improved. Doug and Ben have different comments on the game, so read both articles. <img src='http://justanothermobilemonday.com/Wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Also read this documentation for the game for detailed information about the elements of the game: <a href="http://www.herocraft.com/en/revival/manual/" rel="nofollow">http://www.herocraft.com/en/revival/manual/</a></p>
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		<title>By: pedah</title>
		<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/comment-page-1/#comment-35543</link>
		<dc:creator>pedah</dc:creator>
		<pubDate>Wed, 30 Jan 2008 08:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/#comment-35543</guid>
		<description>Nice write up, and one of my favourite genre of gaming. Remember Impossible Creatures?

:)</description>
		<content:encoded><![CDATA[<p>Nice write up, and one of my favourite genre of gaming. Remember Impossible Creatures?</p>
<p> <img src='http://justanothermobilemonday.com/Wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: spmwinkel</title>
		<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/comment-page-1/#comment-35542</link>
		<dc:creator>spmwinkel</dc:creator>
		<pubDate>Wed, 30 Jan 2008 08:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/#comment-35542</guid>
		<description>I wonder what they thought when you asked about the way time passes in the game. They could have said anything, just blame it on the alien planet! That might also be why combat is the way it is, something like &quot;Well on the alien planet, you don&#039;t HAVE to hit the enemy. Just swing your club or sword, and the fact that you wave at the enemy insults him so much that he is hurt physically, but always suffers a random amount of damage&quot;. This would explain it, but not justify it sufficiently. That&#039;s how I feel about the time. Don&#039;t get me wrong, I often think time in a game is a pain, it makes me feel I have to do things as efficiently as possible. (A nice example here is Machines at War - the only Time factor you need to take into account is the speed at which the enemy develops its base and offensive actions, the fact that you see the total play time after the game is finished plays a very minor role)
But IF you display the year all the time, have a reason for it.

Doug, good job on having this review ready this soon after the release. 

P.S. I didn&#039;t try the trial yet, so this comment is written without any experience with this game, it&#039;s based on nothing but the feeling I get about it after reading this review. Screenshots look attractive so I do plan to try it, I don&#039;t expect that the characters just waving at each other with weapons will annoy me a lot, but for example the randomness of the fights might.</description>
		<content:encoded><![CDATA[<p>I wonder what they thought when you asked about the way time passes in the game. They could have said anything, just blame it on the alien planet! That might also be why combat is the way it is, something like &#8220;Well on the alien planet, you don&#8217;t HAVE to hit the enemy. Just swing your club or sword, and the fact that you wave at the enemy insults him so much that he is hurt physically, but always suffers a random amount of damage&#8221;. This would explain it, but not justify it sufficiently. That&#8217;s how I feel about the time. Don&#8217;t get me wrong, I often think time in a game is a pain, it makes me feel I have to do things as efficiently as possible. (A nice example here is Machines at War &#8211; the only Time factor you need to take into account is the speed at which the enemy develops its base and offensive actions, the fact that you see the total play time after the game is finished plays a very minor role)<br />
But IF you display the year all the time, have a reason for it.</p>
<p>Doug, good job on having this review ready this soon after the release. </p>
<p>P.S. I didn&#8217;t try the trial yet, so this comment is written without any experience with this game, it&#8217;s based on nothing but the feeling I get about it after reading this review. Screenshots look attractive so I do plan to try it, I don&#8217;t expect that the characters just waving at each other with weapons will annoy me a lot, but for example the randomness of the fights might.</p>
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		<title>By: Ragart</title>
		<link>http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/comment-page-1/#comment-35540</link>
		<dc:creator>Ragart</dc:creator>
		<pubDate>Wed, 30 Jan 2008 05:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2008/01/29/review-can-you-survive-the-revival/#comment-35540</guid>
		<description>...wow. A civ-like game on WM? I might have to take a look at this.</description>
		<content:encoded><![CDATA[<p>&#8230;wow. A civ-like game on WM? I might have to take a look at this.</p>
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