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	<title>Comments on: Review: WordPop &#8212; Time To Dust Off Your Spelling Hat</title>
	<atom:link href="http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/feed/" rel="self" type="application/rss+xml" />
	<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/</link>
	<description>A Practical Look At Mobile Life</description>
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		<title>By: dgoldring</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-14045</link>
		<dc:creator>dgoldring</dc:creator>
		<pubDate>Tue, 15 May 2007 00:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-14045</guid>
		<description>Todd, that just goes to show how much more complicated these games are on the inside than on the outside.:)

Thanks.

Doug</description>
		<content:encoded><![CDATA[<p>Todd, that just goes to show how much more complicated these games are on the inside than on the outside.:)</p>
<p>Thanks.</p>
<p>Doug</p>
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		<title>By: Todd Sherman</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-14043</link>
		<dc:creator>Todd Sherman</dc:creator>
		<pubDate>Mon, 14 May 2007 21:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-14043</guid>
		<description>Good thoughts about the translation. I do want to translate the game, the challenge is the frequency. The english version went through numerous rounds before I was happy with the letter frequency. The letter frequency determines which letters come up each round. I had to keep in mind the number of vowels available, which letters work well when doubled, like &quot;TT&quot; plus a host of otherissues. The is designed so you can clear the boards which is a unique and different than how many words can you make. I wanted the puzzle to be solvable and it is. Now to do this in another language will be a challenge. I relied on my language arts background. I would need to find someone equivalent for each language. Wish me luck. ;)</description>
		<content:encoded><![CDATA[<p>Good thoughts about the translation. I do want to translate the game, the challenge is the frequency. The english version went through numerous rounds before I was happy with the letter frequency. The letter frequency determines which letters come up each round. I had to keep in mind the number of vowels available, which letters work well when doubled, like &#8220;TT&#8221; plus a host of otherissues. The is designed so you can clear the boards which is a unique and different than how many words can you make. I wanted the puzzle to be solvable and it is. Now to do this in another language will be a challenge. I relied on my language arts background. I would need to find someone equivalent for each language. Wish me luck. <img src='http://justanothermobilemonday.com/Wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: spmwinkel</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-13944</link>
		<dc:creator>spmwinkel</dc:creator>
		<pubDate>Sun, 06 May 2007 15:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-13944</guid>
		<description>Well I guess that they use a word database, and if they&#039;d want to, they could program their games to support some kind of word database that is in a widely supported format. But that&#039;s just wishful thinking I guess... For companies that focus their product line at wordgames, it might be worth considering though.</description>
		<content:encoded><![CDATA[<p>Well I guess that they use a word database, and if they&#8217;d want to, they could program their games to support some kind of word database that is in a widely supported format. But that&#8217;s just wishful thinking I guess&#8230; For companies that focus their product line at wordgames, it might be worth considering though.</p>
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		<title>By: dgoldring</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-13942</link>
		<dc:creator>dgoldring</dc:creator>
		<pubDate>Sun, 06 May 2007 13:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-13942</guid>
		<description>That is a good point.  Unfortunately, I am not sure how easy it is to translate a game like WordPop into another langauge.

Doug</description>
		<content:encoded><![CDATA[<p>That is a good point.  Unfortunately, I am not sure how easy it is to translate a game like WordPop into another langauge.</p>
<p>Doug</p>
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		<title>By: melvynadam</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-13940</link>
		<dc:creator>melvynadam</dc:creator>
		<pubDate>Sun, 06 May 2007 07:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-13940</guid>
		<description>I loved this game when I tried it months ago. However I didn&#039;t buy it. This is a classic example for the &quot;Pocket PC Program Pricing… What’s your &quot;breaking point&quot;?&quot; thread at:
http://justanothermobilemonday.com/Wordpress/2007/05/04/pocket-pc-program-pricing-whats-your-breaking-point/

Simply put, I like to play games on my PDA but they&#039;re a guilty pleasure. So I find it tough to justify game-related expenditure.</description>
		<content:encoded><![CDATA[<p>I loved this game when I tried it months ago. However I didn&#8217;t buy it. This is a classic example for the &#8220;Pocket PC Program Pricing… What’s your &#8220;breaking point&#8221;?&#8221; thread at:<br />
<a href="http://justanothermobilemonday.com/Wordpress/2007/05/04/pocket-pc-program-pricing-whats-your-breaking-point/" rel="nofollow">http://justanothermobilemonday.com/Wordpress/2007/05/04/pocket-pc-program-pricing-whats-your-breaking-point/</a></p>
<p>Simply put, I like to play games on my PDA but they&#8217;re a guilty pleasure. So I find it tough to justify game-related expenditure.</p>
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		<title>By: spmwinkel</title>
		<link>http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/comment-page-1/#comment-13939</link>
		<dc:creator>spmwinkel</dc:creator>
		<pubDate>Sun, 06 May 2007 06:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://justanothermobilemonday.com/Wordpress/2007/05/05/wordpop/#comment-13939</guid>
		<description>I remember that game, we used to have a TV quiz show about that about 10 years ago or something like that. I wondered what happened to it since I always liked to watch it. The problem for me with word games is that when they are based on an English dictionary, there are so many words that I would miss simply because I&#039;m not aware of their existence. When I&#039;m lost, I&#039;d just randomly tap some letters to see if they form a word, and where&#039;s the fun in that... Too bad that the whole world doesn&#039;t speak the same language, would make things a lot easier. (But less amusing too, sometimes ;) )</description>
		<content:encoded><![CDATA[<p>I remember that game, we used to have a TV quiz show about that about 10 years ago or something like that. I wondered what happened to it since I always liked to watch it. The problem for me with word games is that when they are based on an English dictionary, there are so many words that I would miss simply because I&#8217;m not aware of their existence. When I&#8217;m lost, I&#8217;d just randomly tap some letters to see if they form a word, and where&#8217;s the fun in that&#8230; Too bad that the whole world doesn&#8217;t speak the same language, would make things a lot easier. (But less amusing too, sometimes <img src='http://justanothermobilemonday.com/Wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
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